
Rebuild Porter
Season code rules
This season offers one enemy Code Fix element. Code Match is a separate squad requirement.Fire Code: H.S.T.A.
Season-fixed boss elementWater
Counters fixed FireWater Code: P.S.I.D.
Required squad elementBoss kit
Transformation
Transforms its energy during the stun attack, increasing ATK.Laser
Fires a laser, dealing damage to a single Nikke.Radiation Rays: DEF Down
Emits radioactive rays that temporarily decrease the DEF of Nikkes hit by them.Fusillade
Fires a volley of rockets, dealing damage to a single Nikke.Stun Laser
Gathers energy then discharges a laser, dealing damage to all Nikkes. Any Nikke struck will be temporarily rendered immobile.Laser Shock
Fires a special laser, dealing damage to a single Nikke. The Nikke who is hit will be rendered temporarily unable to act.Special Bullet: Stun
Fires special bullets, dealing damage to a single Nikke. The Nikke who is hit will be rendered temporarily unable to act.—
loading tracked profiles—
median observed level—
across current snapshots—
loading clearsInfinite Loadout View
Upgrade pick rates and combinations below only use tracked clears totaling exactly Infinite.
Common Infinite Combinations
Exact upgrade sets ranked by how often they appear; every card shows the complete point sum.No tracked Infinite combinations for this season and server
Common Infinite Upgrades
Share of tracked Infinite clears using each upgrade; fixed rules are excluded.Most common choices
No variable choices in tracked combinations.
Level Distribution
Observed Overclock levels in the selected season and serverNo level data for this scope
Elemental Nikkes
Water Nikkes eligible for this season's squad requirement.All Water candidates
41 NikkesAll Season 7 Modifiers
Every available rule, grouped by mutually exclusive tiersPrepare for Simulation
Nikkes at level 400 or above will have their level fixed at 400. This option cannot be changed.Enemy Weapon Up I
At the start of battle, Raptures' ATK is increased by 15%.Enemy Weapon Up II
At the start of battle, Raptures' ATK is increased by 20%.Enemy Weapon Up III
At the start of battle, Raptures' ATK is increased by 25%.Enemy Armor Up I
At the start of battle, Raptures' DEF is increased by 10%.Enemy Armor Up II
At the start of battle, Raptures' DEF is increased by 30%.Enemy Armor Up III
At the start of battle, Raptures' DEF is increased by 50%.Enemy Vitals Up I
At the start of battle, Raptures' max HP is increased by 20%.Enemy Vitals Up II
At the start of battle, Raptures' max HP is increased by 25%.Enemy Vitals Up III
At the start of battle, Raptures' max HP is increased by 30%.No Recycling
Stat bonuses from the Recycling Room are disabled.Aggressive Tactics
Normal difficulty no longer appears for battle stages. Choices other than battle stages have a reduced chance of appearing.Rush Hour I
The duration of Destroy is reduced by 10%.Rush Hour II
The duration of Destroy is reduced by 20%.Rush Hour III
The duration of Destroy is reduced by 30%.Selection Order: Step 2
At least two Burst II Nikkes must be included in your squad to enter battle.Selection Order: Step 3
At least three Burst III Nikkes must be included in your squad to enter battle.Selection Order: Step 1
At least two Burst I Nikkes must be included in your squad to enter battle.Shatter
At least two Nikkes who use machine guns must be included in your squad to enter battle.Ranged Expert
At least two Nikkes who use sniper rifles must be included in your squad to enter battle.All-Rounder
At least two Nikkes who use assault rifles must be included in your squad to enter battle.Core Enhancement I
Decreases the core damage dealt by Nikkes' basic attack by 50%.Core Enhancement II
Core damage from Nikkes' basic attacks will be fixed at 100%. Effects that increase core damage will not take effect.Code Fix I
All Rapture codes will be fixed as Fire H.S.T.A.Code Fix II
All Rapture codes will be fixed as Fire H.S.T.A. The target Rapture will only take damage from its counter-code.Hug Me I
4 Remnants with code Fire H.S.T.A. appear every 20 seconds and unleash self-destructive attacks.Hug Me II
4 Remnants with code Fire H.S.T.A. appear every 20 seconds and unleash self-destructive attacks. The Remnants that appear due to this option are immune to all damage except that from their counter-codes.Block Break I
Two Arkanoids with code Fire H.S.T.A. will spawn. They will first appear 20 seconds after the battle begins and then reappear every 30 seconds. Arkanoids launch projectiles that can be destroyed.Block Break II
Two Arkanoids with code Fire H.S.T.A. will spawn. They will first appear 20 seconds after the battle begins and then reappear every 30 seconds. Arkanoids launch projectiles that can be destroyed. The Arkanoids that appear due to this option are immune to all damage except that from their counter-codes.Whale Hunting
Mother Whale with code Water P.S.I.D. appears above the battlefield. A Cancel Ring also appears along with Mother Whale, dealing massive damage to all Nikkes when the ring is not broken. The Mother Whale's attack can pierce covers.Relevant Personnel Only
A high-difficulty battle will appear right before the BOSS stage instead of option selection. Increases the chance of advanced buff(s) appearing when clearing this difficult battle.Code Match: P.S.I.D.
Five Nikkes with code Water P.S.I.D. must be included in your squad to enter battle.Level Infinite Clears
Ranked by first tracked Infinite clear; same-day ties favor the lowest synchro level.No Infinite clears match these filters