
Unknown Crystal
Season code rules
This season offers one enemy Code Fix element. Code Match is a separate squad requirement.Water Code: P.S.I.D.
Season-fixed boss elementElectric
Counters fixed WaterElectric Code: Z.E.U.S.
Required squad elementBoss kit
Large Caliber Rifle
Fires large caliber rifles, dealing damage to a single Nikke. These rifles can be destroyed and will no longer fire once they are gone.Big Crystal Missile
Launches a huge crystal missile that can be intercepted after a certain number of attacks.Crystal Light
The sinister crystal exudes menace, inflicting a debuff on all Nikkes.Plasma Laser
Fires a plasma laser, dealing damage to a single Nikke and temporarily increasing her Charge Time.Random Crystal Laser
Fires lasers from the crystal, dealing damage to all Nikkes.—
loading tracked profiles—
median observed level—
across current snapshots—
loading clearsInfinite Loadout View
Upgrade pick rates and combinations below only use tracked clears totaling exactly Infinite.
Common Infinite Combinations
Exact upgrade sets ranked by how often they appear; every card shows the complete point sum.No tracked Infinite combinations for this season and server
Common Infinite Upgrades
Share of tracked Infinite clears using each upgrade; fixed rules are excluded.Most common choices
No variable choices in tracked combinations.
Level Distribution
Observed Overclock levels in the selected season and serverNo level data for this scope
Elemental Nikkes
Electric Nikkes eligible for this season's squad requirement.All Electric candidates
39 NikkesAll Season 4 Modifiers
Every available rule, grouped by mutually exclusive tiersPrepare for Simulation
Nikkes at level 400 or above will have their level fixed at 400. This option cannot be changed.Enemy Weapon Up I
At the start of battle, Raptures' ATK is increased by 15%.Enemy Weapon Up II
At the start of battle, Raptures' ATK is increased by 20%.Enemy Weapon Up III
At the start of battle, Raptures' ATK is increased by 25%.Enemy Armor Up I
At the start of battle, Raptures' DEF is increased by 10%.Enemy Armor Up II
At the start of battle, Raptures' DEF is increased by 30%.Enemy Armor Up III
At the start of battle, Raptures' DEF is increased by 50%.Enemy Vitals Up I
At the start of battle, Raptures' max HP is increased by 20%.Enemy Vitals Up II
At the start of battle, Raptures' max HP is increased by 25%.Enemy Vitals Up III
At the start of battle, Raptures' max HP is increased by 30%.No Recycling
Stat bonuses from the Recycling Room are disabled.Aggressive Tactics
Normal difficulty no longer appears for battle stages. Choices other than battle stages have a reduced chance of appearing.Rush Hour I
The duration of Destroy is reduced by 10%.Rush Hour II
The duration of Destroy is reduced by 20%.Rush Hour III
The duration of Destroy is reduced by 30%.Code Injection Inhibition
Effects from Nikke skills that increase Elemental Advantage damage are disabled. This does not apply to effects that increase Elemental Advantage damage from equipment modifications and Harmony Cubes.Stopwatch
Effects that reduce the cooldown of Burst Skills are disabled. The durations of Burst Stages and Full Burst are reduced by three seconds.No Follow-ups
Effects from Nikkes that deal additional damage are disabled. No additional damage will be dealt from these effects.Shatter
At least two Nikkes who use machine guns must be included in your squad to enter battle.Close-Range Expert
At least two Nikkes who use shotguns must be included in your squad to enter battle.Ranged Expert
At least two Nikkes who use sniper rifles must be included in your squad to enter battle.Core Enhancement I
Decreases the core damage dealt by Nikkes' basic attack by 50%.Core Enhancement II
Core damage from Nikkes' basic attacks will be fixed at 100%. Effects that increase core damage will not take effect.Code Fix I
All Rapture codes will be fixed as Water P.S.I.D.Code Fix II
All Rapture codes will be fixed as Water P.S.I.D. The target Rapture will only take damage from its counter-code.Peekaboo I
One Peekaboo with code Water P.S.I.D. will spawn. It will first appear 10 seconds after the battle begins and then reappear every 20 seconds. Peekaboos fire multiple rocket launchers and deal damage to a single Nikke. However, they will stop attacking after taking a certain number of hits. They have very low HP but take very little damage when hit directly.Peekaboo II
One Peekaboo with code Water P.S.I.D. will spawn. It will first appear 10 seconds after the battle begins and then reappear every 20 seconds. Peekaboos fire multiple rocket launchers and deal damage to a single Nikke. However, they will stop attacking after taking a certain number of hits. They have very low HP but take very little damage when hit directly. The Peekaboo that appears due to this option is immune to all damage except that from its counter-code.Hold My Hand I
One Sentry with code Water P.S.I.D. appears. It will first appear 20 seconds after the battle begins and then reappear every 20 seconds. Sentries fire suppression lasers that deal damage to a single Nikke. Any Nikke struck will be temporarily rendered immobile.Hold My Hand II
One Sentry with code Water P.S.I.D. appears. It will first appear 20 seconds after the battle begins and then reappear every 20 seconds. Sentries fire suppression lasers that deal damage to a single Nikke. Any Nikke struck will be temporarily rendered immobile. The Sentry that appears due to this option is immune to all damage except that from its counter-code.White Ice Dragon
White Ice Dragon with code Water P.S.I.D. appears above the battlefield. A Cancel Ring also appears along with White Ice Dragon, dealing massive damage to all Nikkes when the ring is not broken.Relevant Personnel Only
A high-difficulty battle will appear right before the BOSS stage instead of option selection. Increases the chance of advanced buff(s) appearing when clearing this difficult battle.Code Match: Z.E.U.S.
Five Nikkes with code Electric Z.E.U.S. must be included in your squad to enter battle.Level Infinite Clears
Ranked by first tracked Infinite clear; same-day ties favor the lowest synchro level.No Infinite clears match these filters