
Obelisk
Season code rules
This season offers one enemy Code Fix element. Code Match is a separate squad requirement.Water Code: P.S.I.D.
Season-fixed boss elementElectric
Counters fixed WaterBoss kit
Launch Flashbang L
Fires a flashbang to deal damage to a single Nikke. Temporarily reduces the Hit Rate of the Nikke who gets hit.Fusillade
Fires a volley of rockets all at once, dealing damage to a single Nikke.Launch Flashbang R
Fires a flashbang to deal damage to a single Nikke. Temporarily reduces the Hit Rate of the Nikke who gets hit.Large Caliber Rifle
Fires a large caliber rifle, dealing damage to a single Nikke.Barrage
Fires a volley of rockets, dealing damage to a single Nikke.—
loading tracked profiles—
median observed level—
across current snapshots—
loading clearsInfinite Loadout View
Upgrade pick rates and combinations below only use tracked clears totaling exactly Infinite.
Common Infinite Combinations
Exact upgrade sets ranked by how often they appear; every card shows the complete point sum.No tracked Infinite combinations for this season and server
Common Infinite Upgrades
Share of tracked Infinite clears using each upgrade; fixed rules are excluded.Most common choices
No variable choices in tracked combinations.
Level Distribution
Observed Overclock levels in the selected season and serverNo level data for this scope
Elemental Nikkes
No Code Match requirement is available for this season.All Season 2 Modifiers
Every available rule, grouped by mutually exclusive tiersPrepare for Simulation
Nikkes at level 400 or above will have their level fixed at 400. This option cannot be changed.Enemy Weapon Up I
At the start of battle, Raptures' ATK is increased by 15%.Enemy Weapon Up II
At the start of battle, Raptures' ATK is increased by 20%.Enemy Weapon Up III
At the start of battle, Raptures' ATK is increased by 25%.Enemy Armor Up I
At the start of battle, Raptures' DEF is increased by 10%.Enemy Armor Up II
At the start of battle, Raptures' DEF is increased by 30%.Enemy Armor Up III
At the start of battle, Raptures' DEF is increased by 50%.Enemy Vitals Up I
At the start of battle, Raptures' max HP is increased by 20%.Enemy Vitals Up II
At the start of battle, Raptures' max HP is increased by 25%.Enemy Vitals Up III
At the start of battle, Raptures' max HP is increased by 30%.No Recycling
Stat bonuses from the Recycling Room are disabled.Aggressive Tactics
Normal difficulty no longer appears for battle stages. Choices other than battle stages have a reduced chance of appearing.Rush Hour I
The duration of Destroy is reduced by 10%.Rush Hour II
The duration of Destroy is reduced by 20%.Rush Hour III
The duration of Destroy is reduced by 30%.Corporate Allocation System I
To enter the battle, the squad needs to include Nikkes from the following manufacturers: One or more Nikkes from Elysion One or more Nikkes from MissilisCorporate Allocation System II
To enter the battle, the squad needs to include Nikkes from the following manufacturers: One or more Nikkes from Elysion One or more Nikkes from Missilis One or more Nikkes from Tetra LineCorporate Allocation System III
To enter the battle, the squad needs to include Nikkes from the following manufacturers: One or more Nikkes from Elysion One or more Nikkes from Missilis Two or more Nikkes from Tetra LineSpray and Pray
At least two Nikkes who use submachine guns must be included in your squad to enter battle.All-Rounder
At least two Nikkes who use assault rifles must be included in your squad to enter battle.Shatter
At least two Nikkes who use machine guns must be included in your squad to enter battle.Close-Range Expert
At least two Nikkes who use shotguns must be included in your squad to enter battle.Explosive Art
At least two Nikkes who use rocket launchers must be included in your squad to enter battle.Ranged Expert
At least two Nikkes who use sniper rifles must be included in your squad to enter battle.Mental Cultivation I
All Raptures gain immunity to Taunt. Attract effects from Nikkes are disabled.Mental Cultivation II
All Raptures gain immunity to Taunt. Attract and Shield effects from Nikkes are disabled.Code Fix I
All Rapture codes will be fixed as Water P.S.I.D.Code Fix II
All Rapture codes will be fixed as Water P.S.I.D. The target Rapture will only take damage from its counter-code.Hippocampus Dream I
5 units of Bullwhip with code Water P.S.I.D. appear. They will first appear 15 seconds after the battle begins and then reappear every 15 seconds. After appearing, they launch powerful attacks at the Nikkes.Hippocampus Dream II
5 units of Bullwhip with code Water P.S.I.D. appear. They will first appear 15 seconds after the battle begins and then reappear every 15 seconds. After appearing, they launch powerful attacks at the Nikkes. Any Bullwhip appearing due to this option is immune to all damage except those from its counter-code.Auto Umbrella I
1 unit of Shield with code Water P.S.I.D. appears. It will first appear 10 seconds after the battle begins and then reappears every 30 seconds. Shield will generate a shield to block attacks from the Nikkes. The shield is disabled when a specific part of Shield is destroyed.Auto Umbrella II
1 unit of Shield with code Water P.S.I.D. appears. It will first appear 10 seconds after the battle begins and then reappears every 30 seconds. Shield will generate a shield to block attacks from the Nikkes. The shield is disabled when a specific part of Shield is destroyed. Any Shield appearing due to this option is immune to all damage except those from its counter-code.Berserk Energy
During the battle, a sudden surge of high energy concentrates in the air. A Cancel Ring appears while the energy is concentrated, dealing massive damage to all Nikkes if the ring is not destroyed. The high-energy attack can penetrate cover.Relevant Personnel Only
A high-difficulty battle will appear right before the BOSS stage instead of option selection. Increases the chance of advanced buff(s) appearing when clearing this difficult battle.Level Infinite Clears
Ranked by first tracked Infinite clear; same-day ties favor the lowest synchro level.No Infinite clears match these filters