
Laitance
Season code rules
This season offers one enemy Code Fix element. Code Match is a separate squad requirement.Electric Code: Z.E.U.S.
Season-fixed boss elementIron
Counters fixed ElectricBoss kit
Large Caliber Rifle
Fires large caliber rifles, dealing damage to a single Nikke. These rifles can be destroyed and will no longer fire once they are gone.Enhanced Bullet
Fires rockets, dealing damage to a single Nikke.Laser Gun
Fires a laser cannon at the Nikke with the lowest HP, dealing damage.Plasma Laser
Fires a plasma laser, dealing damage to a single Nikke and temporarily increasing her Charge Time.—
loading tracked profiles—
median observed level—
across current snapshots—
loading clearsInfinite Loadout View
Upgrade pick rates and combinations below only use tracked clears totaling exactly Infinite.
Common Infinite Combinations
Exact upgrade sets ranked by how often they appear; every card shows the complete point sum.No tracked Infinite combinations for this season and server
Common Infinite Upgrades
Share of tracked Infinite clears using each upgrade; fixed rules are excluded.Most common choices
No variable choices in tracked combinations.
Level Distribution
Observed Overclock levels in the selected season and serverNo level data for this scope
Elemental Nikkes
No Code Match requirement is available for this season.All Season 1 Modifiers
Every available rule, grouped by mutually exclusive tiersPrepare for Simulation
Nikkes at level 400 or above will have their level fixed at 400. This option cannot be changed.Enemy Weapon Up I
At the start of battle, Raptures' ATK is increased by 15%.Enemy Weapon Up II
At the start of battle, Raptures' ATK is increased by 20%.Enemy Weapon Up III
At the start of battle, Raptures' ATK is increased by 25%.Enemy Armor Up I
At the start of battle, Raptures' DEF is increased by 10%.Enemy Armor Up II
At the start of battle, Raptures' DEF is increased by 30%.Enemy Armor Up III
At the start of battle, Raptures' DEF is increased by 50%.Enemy Vitals Up I
At the start of battle, Raptures' max HP is increased by 20%.Enemy Vitals Up II
At the start of battle, Raptures' max HP is increased by 25%.Enemy Vitals Up III
At the start of battle, Raptures' max HP is increased by 30%.No Recycling
Stat bonuses from the Recycling Room are disabled.Aggressive Tactics
Normal difficulty no longer appears for battle stages. Choices other than battle stages have a reduced chance of appearing.Rush Hour I
The duration of Destroy is reduced by 10%.Rush Hour II
The duration of Destroy is reduced by 20%.Rush Hour III
The duration of Destroy is reduced by 30%.Firepower Maniac
At least two Attacker Nikkes must be included in your squad to enter battle.Hidden Ace
At least two Supporter Nikkes must be included in your squad to enter battle.Tank Essentials
At least two Defender Nikkes must be included in your squad to enter battle.Spray and Pray
At least two Nikkes who use submachine guns must be included in your squad to enter battle.All-Rounder
At least two Nikkes who use assault rifles must be included in your squad to enter battle.Shatter
At least two Nikkes who use machine guns must be included in your squad to enter battle.Close-Range Expert
At least two Nikkes who use shotguns must be included in your squad to enter battle.Explosive Art
At least two Nikkes who use rocket launchers must be included in your squad to enter battle.Ranged Expert
At least two Nikkes who use sniper rifles must be included in your squad to enter battle.Core Anomaly I
During the battle, all Nikkes are inflicted with debuff Core Anomaly I. Core Anomaly I: Nikke's HP decreases by 2% per second. The reduction is calculated based on the current HP. Core Anomaly I can be removed through Dispel Debuff.Core Anomaly II
During the battle, all Nikkes are inflicted with debuff Core Anomaly II. Core Anomaly II: Nikke's HP decreases by 5% per second. The reduction is calculated based on the current HP. Core Anomaly II can be removed through Dispel Debuff.Code Fix I
All Rapture codes will be fixed as Electric Z.E.U.S.Code Fix II
All Rapture codes remain as Electric Z.E.U.S. The target Rapture is immune to all damage except those from their counter-codes.Airy Embrace I
5 units of Glitter with code Electric Z.E.U.S. appear. They will first appear 20 seconds after the battle begins and then reappear every 20 seconds. After appearing, they explode after a period of time.Airy Embrace II
5 units of Glitter with code Electric Z.E.U.S. appear. They will first appear 20 seconds after the battle begins and then reappear every 20 seconds. After appearing, they explode after a period of time. Glitter appearing due to this option is immune to all damage except those from their counter-codes.CBR I
One Bronchus with code Z.E.U.S. will spawn. It will first appear 10 seconds after the battle begins and then reappear every 20 seconds. Bronchus deals cover-piercing damage to all Nikkes continuously.CBR II
One Bronchus with code Z.E.U.S. will spawn. It will first appear 10 seconds after the battle begins and then reappear every 20 seconds. Bronchus deals cover-piercing damage to all Nikkes continuously. The Bronchus that appears due to this option is immune to all damage except that from its counter-code.Unwanted guests from the dimensional breach
During the battle, interstellar ballistic missiles appear from subspace. The missiles head towards the Nikkes and explode upon approach. Shoot the interstellar ballistic missiles down to intercept them.Relevant Personnel Only
A high-difficulty battle will appear right before the BOSS stage instead of option selection. Increases the chance of advanced buff(s) appearing when clearing this difficult battle.Level Infinite Clears
Ranked by first tracked Infinite clear; same-day ties favor the lowest synchro level.No Infinite clears match these filters