E.H.

Ko-Fi

E.H.

Ko-Fi
All characters
E.H.
E.H.
Elysion

E.H.

SSR
Wind
Attacker
Burst 3

The new leader of the Exotic Squad. She is the former leader of the terrorist group, Heavenly Ascension. After the terrorist attack in the Ark, she became a Nikke to atone for her past.

Manufacturer

Elysion

Squad

Exotic

Weapon

Submachine Gun

WEAPON

Submachine Gun

SMG // Instant

120

AMMO

1.00s

RELOAD

Affects target(s).
Deals 10.12% of ATK as damage.
Deals 250% damage when attacking core.
SKILLS

Homemade Magazine

Skill 1
LVL 10

Activates when obtaining 10 Scrap(s) while having fewer than 4 homemade magazines crafted. Affects self.
Function: Crafts magazines out of Scraps and gains a buff.
Effect 1: Removes Scrap(s).
Effect 2: Crafts 1 homemade magazine, up to a maximum of 4. This effect is continuous.
Effect 3: ATK ▲ 7.5% continuously x the number of homemade magazines.

Scrap Hunt

Skill 2
LVL 10

Affects self.
Function: Gains a buff when obtaining Scraps.
Effect 1: Activates at the start of battle. Scraps ▲ 10 continuously, up to a maximum of 10.
Effect 2: Activates when an ally or self destroys a destructible projectile. Scraps ▲ 1 continuously, up to a maximum of 10.
Effect 3: Activates when an ally or self destroys an enemy's part. Scraps ▲ 5 continuously, up to a maximum of 10.
Effect 4: Activates when an enemy is neutralized. Scraps ▲ 2 continuously, up to a maximum of 10.
Effect 5: Activates when obtaining Scraps. Elemental Advantage Attack Damage ▲ 16.36% for 15 sec.

Heavenbound

Burst Skill
40s
LVL 10

Affects self.
Changes the weapon in use.
Charge Time: 0.4 sec
Damage: 61% of final ATK
Full Charge Damage: 250% of damage
Max Ammunition Capacity: 1 x the number of homemade magazines
Duration: 10 sec
Deactivation condition: When the duration ends or when all rounds have been fired.
Additional Effect:
ATK ▲ 430.05% for 10 sec.
USAGE
SQUAD

Exotic

A Nikke squad composed of ruffians from the slums at the outskirts of the Ark, the Outer Rim. As a contingency plan, all members must wear a choker that will self-destruct if deemed necessary.

Crow

FireBurst 3

SMG

Jackal

IronBurst 1

RL

Viper

WaterBurst 2

SG

E.H.

WindBurst 3

SMG